T-Learning and Interactive Television Edutainment: the Portuguese Case Study
نویسندگان
چکیده
This paper presents a case study of Portugal’s specific developments in the use of interactive television as a learning resource. The paper depicts the Digital Interactive Television evolution in Portugal since 2001 and discusses the T-Learning and iTV Edutainment implementation experiences developed in the country since that period. An exemplary project is used to discuss the shape of learning activities provided through Television. Consequences of this process are also presented and discussed, namely from the learner’s point of view.
منابع مشابه
Interactive Storytelling and Gaming Environments for Museums: The Interactive Storytelling Exhibition Project
Interactive storytelling and gaming technologies have great edutainment potential for engaging visitors with museum exhibitions. This paper presents the development and testing of the Interactive Storytelling Exhibition Project devised originally within the Factual and Learning Interactive Television Department of the British Broadcasting Corporation (BBC) and continued development at the Unive...
متن کاملGAINE - tanGible augmented interaction for edutainment
Interactive tabletops are gaining an increasing interest since they provide a more natural interaction with digital contents and allow the interaction of multiple users at a time promoting face-to-face collaboration, information sharing and the raise of social experiences. Given the potentialities offered by these devices, several entertainment-edutainment applications based on interactive tabl...
متن کاملEdutainment - The Integration of Education and Interactive Television
This paper describes the process of an educational institution implementing an interactive television solution. The fundamental issue is the educational role within a TV environment as research continues to show that viewers expect entertainment on television. Edutainment, the successful integration of education into the entertainment environment of television, is not going to be a trivialisati...
متن کاملIntegrating Interactive Whiteboards in EFL Learners' Learning and Retention of Non-congruent Collocations
Drawing on the assumptions of socio-cognitive linguistics, focusing on the effective role of interaction in terms of reducing the cognitive burden in the process of learning, this quasi-experimental study aimed at investigating the effect of the Interactive Whiteboard (IWB) usage on the learning and retention of non-congruent collocations among 60 homogenized Iranian EFL learners, aged 18 to 24...
متن کاملInformation Technology and Edutainment: Education and Entertainment in the Age of Interactivity
The tight connection which occurs between entertainment and education has originated what is defined edutainment which can be considered as a continuous and innovative brain-training, which stimulates, in an interactive way, the capacity to combine attention and motivation to explore and learn. The role of games in learning is a common topic in research. The various games linked to the edutainm...
متن کامل